Before the start of the game:
A professor was working in a lab, an explosion, and he woke up in a new world.
Turns out the portal to this world is one-way and there is no turning back, yet.
The world is very beautiful and dotted with gems, the professor began to explore the world around him.
First encounter with the monster, discovering that when you add 3 gems together it releases energy.
Discovering all types of gems and working with that energy.
The main stages of the plot
The professor's experiments have caused monsters to attack him, the professor engages in battle, but the monsters keep coming and coming.
Already discovered by the players:
The players (Heroes) travel to the world of "IN" to help the professor, knowing that they will have to build the return portal themselves, and it may be a one-way trip.
The first Heroes arrive in the midst of the Professor's battle with the monsters, and quickly pick up the battle system. An endless battle ensues.
Heroes unlock the ability to gain experience, level up and improve their parameters.
The professor's colleague who is left in our world is putting together a simulation to train the heroes before entering the portal (registration).
Heroes passing through the portal have different grades and their differences from each other are revealed.
Opened store for $TIN: premium accounts, boosts, boosters.
The lunar cycle affects the reward for winning a battle: a full moon multiplies by 2, a new moon divides the reward in half.
The professor's colleague, sends with each new hero, his tally of hero stats (open ranking).
Player power ranking is open, every lunar cycle the professor pays out Top 100 rewards
The heroes ventured into the thicket of the forest to explore, and discovered a deposit of gems.
Heroes unlocked a new kind of Vanguard combat: wave-based combat mechanics.
Exterminated a species of DIKAS monsters, expected a boss to appear, 2 new monsters appeared.
The spirit of Dikas came on Halloween: 50% chance to either kill or die with one hit, victory generously rewards gems.
The outcome of winning the endless battle will be the establishment of the first base camp.
In the base camp there will be an exchange of gems for $TIN (and the ability to withdraw $TIN from the game), the chronicles of the game will be available in the game.
Locations will be explored around the camp, but they will be dotted with monsters and will need to be cleared for exploration.
New locations will be available to mine materials and resources to build a city.
The tree of city development and technology in the buildings will be extensive.
Which buildings to build in the city will be decided by the TOP players.
Somehow it will be unlocked to explore the following locations, which will have dungeons, rifts, towers, mazes, and more.
From a certain level of city development, it will appear to rent buildings or locations for $TIN to receive tax from ownership (passive income).