Cross-platform MMORPG
with "Match 3" game mechanics
Player's goal: build a reverse portal to our world to transform the game into a b full- fledged MetaUniverse
"IN"
In "IN", players will have to explore, adapt and conquer a new world, and the casual combat system will allow the experience of epic battles from the usual monster hunting to global battles between clans for world bosses.
Each piece of equipment will have to be created by the players themselves, and can later be exchanged in the in-game auction.
The ever-changing storyline, forces all players to engage in daily challenges, many of which will never be repeated.
And the development of the city and the construction of new buildings will unlock new functionality in the game, at the general choice of the players.
Game mechanics
Character: Grades and various parameter gains as you level up, forming classes.
Exchange of gems for $TIN Auction of in-game valuables Renting buildings Voting for city development Tournaments and betting system
Skills: Passive Automatic Active
Outfitting: Creation Sharpening Upgrade Incrustation Awakening
The game's combat system: Hunting, Dungeons, (group and solo), Tower, Wave Battle mechanics, Mass Battles, Cube (Maze), Rift, Arena (PvP), Clans (Mass PvP), World Bosses.
The Chronicles of the Professor
Every day, chronicles of the game are released: "Professor's Diary Entries"
Chronicle Selection:
Active players get into the chronicles and receive in-game rewards.
- killed the most monsters
- lost the most
- rapid pace of progress
- guessed the professor's question
- left an interesting comment
- unconventional approach to the game
- answered questions from newcomers
- contribution to lore development (anecdote, meme)
The main stages of the plot
Before the start of the game:
A professor was working in a lab, an explosion, and he woke up in a new world.
Turns out the portal to this world is one-way and there is no turning back, yet.
The world is very beautiful and dotted with gems, the professor began to explore the world around him.
First encounter with the monster, discovering that when you add 3 gems together it releases energy.
Discovering all types of gems and working with that energy.
The professor's experiments have caused monsters to attack him, the professor engages in battle, but the monsters keep coming and coming.
Already discovered by the players:
The players (Heroes) travel to the world of "IN" to help the professor, knowing that they will have to build the return portal themselves, and it may be a one-way trip.
The first Heroes arrive in the midst of the Professor's battle with the monsters, and quickly pick up the battle system. An endless battle ensues.
Heroes unlock the ability to gain experience, level up and improve their parameters.
The professor's colleague who is left in our world is putting together a simulation to train the heroes before entering the portal (registration).
Heroes passing through the portal have different grades and their differences from each other are revealed.
The lunar cycle affects the reward for winning a battle: a full moon multiplies by 2, a new moon divides the reward in half.
Opened store for $TIN: premium accounts, boosts, boosters.
The professor's colleague, sends with each new hero, his tally of hero stats (open ranking).
Player power ranking is open, every lunar cycle the professor pays out Top 100 rewards
The heroes ventured into the thicket of the forest to explore, and discovered a deposit of gems.
Heroes unlocked a new kind of Vanguard combat: wave-based combat mechanics.
Exterminated a species of DIKAS monsters, expected a boss to appear, 2 new monsters appeared.
The spirit of Dikas came on Halloween: 50% chance to either kill or die with one hit, victory generously rewards gems.
Rumors about the future:
The outcome of winning the endless battle will be the establishment of the first base camp.
In the base camp there will be an exchange of gems for $TIN (and the ability to withdraw $TIN from the game), the chronicles of the game will be available in the game.
Locations will be explored around the camp, but they will be dotted with monsters and will need to be cleared for exploration.
New locations will be available to mine materials and resources to build a city.
Which buildings to build in the city will be decided by the TOP players.
The tree of city development and technology in the buildings will be extensive.
Somehow it will be unlocked to explore the following locations, which will have dungeons, rifts, towers, mazes, and more.
From a certain level of city development, it will appear to rent buildings or locations for $TIN to receive tax from ownership (passive income).
TOKEN IN ($TIN)
The "IN" token is the utility token of OnGame's "IN" project, it serves as a premium currency for in-game purchases, and the in-game exchange allows players to earn and sell in-game gems in exchange for TINs.
The mechanics of exchanging in-game currency for premium currency and back, involves a live auction of supply and demand between players and is formed by the community itself.
Required for:
buying and selling in-game valuables
(trophies,
equipment, etc.) on the in-
game
market.
getting premium boxes with top-
grade heroes and
items of the
highest value
premium
subscription
purchases
auctions of super
quality outfit items (of
the highest rarity)
Farm multiplier
(experience, gems)
PVE boosters (for
combat
performance,
for time)
IN heroes can be transferred between player accounts as NFTs, retaining their level and distribution.
Raise the specs
Change grades
Discover skills
Come up with a unique
Or follow ready-made builds
Reach the top faster than the rest
Combat mechanics "match3"
Gems - sealed energy of the world "IN" when combined together more than three release various effects
-
- Common auto-attack
-
- Heal
-
- Mana accumulation
-
- Auto skill
-
- Mana Accumulation/Attack
Roadmap
Completed
-
February 2023
Scenario (completed)
-
March 2023
Prototype (completed)
-
April 2023
Smart token contract (completed)
-
April 2023
SAlpha test (completed)
-
May 2023
Closed Beta Test (Completed)
-
June 2023
Game start (completed)
-
Next
Chapter 1-12 release - every 1-6 months (depends on players) (in progress)
In progress:
-
WEB 3 personal cabinet, for game account management (replenishment, minting and NFT hero download) (partially completed)
-
Referral program with bonuses by promo code
-
Purchases in the Apple/Google Pay premium store
-
Synchronizing the game with Discord
-
Notification system
-
Sounds and music
-
Visual filling with special effects
Дорожная карта
Завершено
-
Сценарий (завершено)
Сценарий (завершено)
-
Март 2023
Прототип (завершено)
-
Апрель 2023
Смарт-контракт токена (завершено)
-
Апрель 2023
Альфа тест (завершено)
-
Май 2023
Закрытый бета-тест (завершено)
-
Старт игры (завершено)
Старт игры (завершено)
-
Далее
Выход 1-12 главы - каждые 1-6 мес (зависит от игроков) (в процессе)
В разработке:
-
WEB 3 личный кабинет, для управления игровым аккаунтом (пополнение, чеканка и загрузка NFT героя) (частично завершено)
-
Реферальная программа с бонусами по промо-коду
-
Покупки в премиум магазине Apple/Google Pay
-
Синхронизация игры с Discord
-
Система уведомлений
-
Звуки и музыка
-
Визуальное наполнение спецэффектами
The creators of the world of "IN"
Artem "Pengulno" - DevOps, Blockchain developer
6 years of experience. Participation in writing smart contracts and issuing token for an investment company
Vladimir "Forly" is a founder and game designer.
14 years of experience in business: game development, cybersport, fin-tech
Daniel "Fashion" is a game and neurodesigner
Experienced in working with neural networks to accelerate key design and animation tasks
As it is supposed to be, every member of our team (programmers, designers, animators, game designers, marketers, managers) loves games with all his heart (to spend free time in them, to enjoy the sharp turns of the game plot and to realize non-standard ideas).
Создатели мира "IN"
Артем “Pengulno” - DevOps, Blockchain developer
6 лет опыта работы. Участие в написании смарт-контрактов и выпуске токена для инвестиционной компании
Владимир “Forly” - учредитель и гейм-дизайнер.
14 лет опыта в бизнесе: game development, cybersport, fin-tech
Даниил “Fashion” - гейм и нейродизайнер
Опыт в работе с нейросетями для ускорения решения ключевых дизайнерских и анимационных задач
Как и полагается, каждый участник нашей команды (программисты, дизайнеры, аниматоры, гейм дизайнеры, маркетологи, менеджеры) всем сердцем любит игры (проводить в них свободное время, наслаждаться резкими поворотами игрового сюжета и реализовывать нестандартные задумки).